Use this template to systematically analyze your replays, identify mistakes, and improve gameplay.
1. Match Details
Match ID:
Hero Played:
Role/Position:
Result (Win/Loss):
Duration:
2. Drafting Phase Analysis
Team Composition:
- Did your team have a balanced lineup (e.g., initiation, damage, crowd control)?
- Were there strong hero synergies?
Enemy Draft:
- Were there hard counters to your hero or team strategy?
- Did your draft lack answers to enemy threats (e.g., silences, mobility, saves)?
3. Laning Phase (0–10 Minutes)
Last Hits/Denies:
- How efficient were your last hits/denies compared to the lane matchup potential?
- Did you miss easy CS due to mechanical errors or harass?
Positioning:
- Were you zoning/being zoned effectively?
- Did you overextend or play too passively?
Matchup Analysis:
- Were regen and starting items optimal for the lane?
- Did you leverage power spikes (e.g., level 2/6) or fail to punish enemy weaknesses?
Pulling/Stacking:
- Did supports secure pull timings or contest enemy pulls?
- Were lanes overly pushed or static at critical moments?
4. Mid-Game (10–25 Minutes)
Objective Focus:
- Were towers, outposts, or Roshan prioritized after winning fights?
- Did the team waste time farming instead of pushing advantages?
Map Control & Vision:
- Were wards/dewards placed in high-impact areas?
- Did the team play safely in enemy vision or take unsafe farm?
Teamfight Execution:
- Were key spells (ults, saves, disables) used optimally?
- Did positioning (frontline/backline) align with hero roles?
Resource Allocation:
- Was farm distributed efficiently (e.g., cores taking safe lanes, supports jungle)?
- Did heroes itemize correctly against enemy threats (e.g., BKB vs disables)?
5. Late-Game (25+ Minutes)
High Ground Sieges/Defense:
- Did the team force fights with buybacks available or take bad engagements?
- Were creep waves managed properly before pushing?
Roshan/Buyback Management:
- Did the team secure Aegis timings before key objectives?
- Were buybacks used to defend or thrown away unnecessarily?
Split-Pushing vs Teamfighting:
- Did split-pushers create space, or did the team fight 4v5 unnecessarily?
- Were TP scrolls used effectively to counter split pushes?
6. Key Moments & Turning Points
List 3–5 critical moments (e.g., lost teamfight, missed kill, failed smoke) that swung the game.
Timestamp: [XX:XX] – What happened? What was the alternative play?
7. General Observations
Map Awareness:
How often did you check minimap or miss rotations/ganks?
Communication:
Were pings, voice chat, or missing calls used effectively?
Mechanics:
Were spells/items misused (e.g., missed stuns, late BKBs)?
Mental Game:
Did tilt or overconfidence lead to poor decisions?
8. Summary & Action Plan
Top 3 Mistakes:
1.
2.
3.
Top 3 Strengths:
1.
2.
3.
Goals for Next Games:
Focus on improving [specific skill, e.g., last-hitting, spell combos, map awareness].
Replay Timestamps
Early Game: [XX:XX] – Note a lane mechanic or rotation to review.
Mid-Game: [XX:XX] – Teamfight or objective decision.
Late-Game: [XX:XX] – Critical engagement or throw.